![]() an average increase is still an average increase, and it's more relevant the higher the Rate of Fire is ¯\_(ツ)_/¯Ĭrit Slash isn't just a joke, it's universally effective on anything that isn't immune to Status - Slash Status bypasses the Damage System. The problem is you're drawing the line as only extra Elementals + Auger Pact or Crits - when the practical answer would be extra Elementals + Crits?Ĭrits still scale better than just raw Damage alone, you know that. Standardized terminology, added more "tl dr"s to the end, added a PHC build and note on closeness added "winners" comparisons and reformatted to emphasize them Something something vira/ is a stupid meme. Something something backloaded damage is amazing on paper and trash in practice (even at ~33.6 bullets per second from a Blitzwing). Something something 10x2 is garbage crit and should only be modded for if you're killing bosses that have no useful non-immune status procs. ![]() You're also practically ignoring Heavy Gunner armor out the gate and getting a massive amp on heavy infested (like Healers). ![]() And on top of that, that armor you're using slash procs to get around is being stripped off at a rate of 15% (18.93%) coro procs, meaning you'll very rapidly out-pace your slash proc damage with just regular hits. Meanwhile a coro proc build using Augur Pact and a 90+90+60, you're still netting a 20% slash proc (90-60-60 gets a 28.85%), and all of them are benefiting from the Pact amp instead of having roll a second time to get the bonus. Even assuming you went for two ele/status mods to get your Viral, you're looking at a 33.85% chance per-bullet of a slash proc (12.7% of a viral) and a 28.7% chance of a crit, meaning a crit bleed is under 10%. That gets even worse if you're going for vira/ specifically, as you're looking at a wild range of RNG-reliance. You are correct that it scales in favor of the crit mods for raw dam/hit with higher elemental amounts, but that's normalized, not minimum, and the difference is really not that large (under 10% in all cases) and even favors the Pact in a two-60/60 build. Switching to two 90% elemental mods base (base 2.8x), Primed Crit wins by 0.502x (+3.01%) (16.687x Pact, 17.189x Primed Crit) ![]() Pact has a free slot, defaulting it to a 90% elemental mod.ģ.2x * 2.5x * 1.9184x = 15.347x normalized for Primed Crit Hornet gets you to a net 3.2x, Pact+Horn is 4.1xīase crit is a normalized 1.1x, with PTC/PPG it's 1.9184xĮlemental base 2.5x (100% base physical, 90% ele1, 60% ele2) Don't need to assume base damage, just operate in multipliers. ![]()
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