Puzzles you worked out for yourself using your actual brain without flashing interactive items or characters drawing attention to what you had to do, platforming that was dangerous, tense, thrilling but intuitive and completely fair, combat that was shocking in these silence spaces, but mercifully brief, haunting and evocative vistas, claustrophobic tunnels. No witless chatter, no narrative bat to the face at every opportunity, minimal action, no casual mowing down of hordes of enemies just careful, considered exploration, the occasional brief burst of gunfire, but mostly footsteps echoing down long dead halls populated by dangerous animals, and those wonderful, beautiful orchestral stings at moments of import. It understands the power of silence in these ancient empty tombs. It definitely wasn't as brutal as TR3's trap fiesta. The game wasn't really difficult thanks to being able to save scum over and over. Most of the new ammo and guns were pretty useless (poison arrows? ok.). The early levels were good, but the later levels (with the fake "hub world" like mechanic) made things drawn out for no reason. Had to look at guides only to see that I missed something that I had ZERO idea I could interact with it. But there were many moments where there were things that you had NO idea could be interacted with, especially in the later levels. along with new traversals like ropes and being able to "corner crawl" now. Lots of weird ass new mechanics such as how you pull switches (on the wall! on the ceiling!), open doors, how traps work, etc. It felt like this game they threw everything they had. I think this one was a step up from TR3 but had its own share of issues. (Last Revelation does not have a "final tally" screen so I used a screen from my final save with the level name clipped out)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |